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Showing posts from November, 2012

Back To It

I had put away game making for few months. Not on purpose, my IDE (code editor) was always ready to boot up, taunting me with its colour coded goodness, hilarious refactoring (refactoring is when you rewrite bits of your code to be easier to read, and simpler) bugs, and hipsterish colour themes.  But I would find any manner of excuses to not boot it up, rewatching all of Breaking Bad, because nothing gets one more chipper and motivated than the morale dissolution of a father as the rank and turgid hand of the amphetamine drug trade destroys him utterly; re-reading books I've read far too many times already; surfing the web on a dopamine treadmill of mild-amusement and semi-wonder. But the reasons for stopping for so long are multiple and kinda interesting, as are the reasons for starting up again. I go through ebbs and flows of creative flow, lately less rather than more. It's more often because the enemy of good is perfect, or fear of failure, or just because, well,